hipreme_engine v1.0.14 (2023-12-23T18:43:10Z)
Dub
Repo
Mesh.draw
hip
graphics
mesh
Mesh
How many indices should it draw
class
Mesh
void
draw
(
T
)
(
T
count
,
HipRendererMode
mode
,
uint
offset
= 0
)
Meta
Source
See Implementation
hip
graphics
mesh
Mesh
constructors
this
functions
bind
createIndexBuffer
createVertexBuffer
draw
sendAttributes
setIndices
setShader
setVertices
unbind
updateIndices
updateVertices
variables
indices
isInstanced
shader
vao
vertices
How many indices should it draw